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About

Hello, and welcome to my website!

 

I’m Chris Miller, and I'm a virtual production technical director and Unreal Engine technical artist based out of Atlanta, GA, specializing in real-time effects, lighting, and look development for previsualization. 

 

My real passion lies with understanding and embodying

"where the rubber meets the road", or combining an understanding

of the tech/engineering with the creative/CG aspects of virtual production, as well as the face-to-face collaboration of working on-site.

 

Previously, I have worked in many aspects of virtual production, including

real-time green screen compositing, augmented reality (AR), extended reality (XR), pipeline development, real-time CG and look development. Prior to that, I worked in many aspects of CG, including 4 animated feature films, architecture visualization, product rendering/showcasing, games, and commercial work (see OTHER WORK tab), which has given me a strong understanding of the rendering/creative pipeline integral to the creative process of working in virtual production.

Software/Proficiencies

Real-Time Rendering: Unreal Engine 4/5, Zero Density, Pixotope, disguise

CG: 3DS Max, Maya, Arnold, Renderman, VRay, Substance Painter

Compositing/VFX: NUKE, After Effects, Premiere, Photoshop

Hardware: BlackMagic Design, AJA Video Systems

Tracking: stYpe, Mo-Sys, xSens MVN

Camera: RED Komodo, SONY Venice/FX-3/FX-9, Panasonic, BlackMagic Ursa Broadcast
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